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  1. Dynamically expand size of shader boxes (commit: 15bc221) (details)
Commit 15bc221664ff67adfce9ceeda4cee2d1dcd0b6d3 by Geolykt
Dynamically expand size of shader boxes

Also dropped the dependency on JLSL, instead writing the
shaders in good ol GLSL directly. This also fixes the explodeFactor
being a bit broken
(commit: 15bc221)
The file was modifiedsrc/main/resources/extension.json (diff)
The file was removedsrc/main/java/de/geolykt/scs/shaders/StarRegionBlitFragmentShader.java
The file was modifiedsrc/main/java/de/geolykt/scs/SCSCoreLogic.java (diff)
The file was addedsrc/main/resources/bloom-blit.vert
The file was modifiedbuild.gradle (diff)
The file was removedsrc/main/java/de/geolykt/scs/shaders/StarRegionExplodeVertexShader.java
The file was removedsrc/main/java/de/geolykt/scs/shaders/StarRegionBlitVertexShader.java
The file was addedsrc/main/resources/bloom-explode.frag
The file was addedsrc/main/resources/bloom-explode.vert
The file was removedsrc/main/java/de/geolykt/scs/shaders/StarRegionExplodeFragmentShader.java
The file was addedsrc/main/resources/bloom-blit.frag