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#16 (Jan 3, 2026, 5:18:39 PM)

  1. Implement Vorbez shading mode: Initial scaffolding (commit: db6f93e) — Geolykt / githubweb
  2. Vorbez: Fishbone variant (commit: dc1d3a3) — Geolykt / githubweb
  3. Vorbez: Drastically reduce the fishbone phenomenom (commit: e86cce6) — Geolykt / githubweb
  4. Vorbez: Fix concurrency crash due to asynchronously used Polygon Intersector code (commit: 993da08) — Geolykt / githubweb
  5. Ensure shader is bound at all times (commit: 7b98451) — Geolykt / githubweb
  6. Rename voronoi cell shading style, reduce console spam on certain systems (commit: b02c542) — Geolykt / githubweb

#15 (Dec 18, 2025, 8:18:22 PM)

  1. Properly respect vassal <-> liege relations for star region coloring (commit: 6705b4b) — Geolykt / githubweb

#14 (Jul 3, 2025, 10:11:40 PM)

  1. Reduce amount of mixins targetting galimulator classes (commit: bafb07e) — Geolykt / githubweb

#13 (Nov 9, 2024, 7:38:30 PM)

  1. Reduce default alpha (commit: 3556ee5) — Geolykt / githubweb

#12 (Nov 2, 2024, 10:47:44 PM)

  1. Drop dependency on micromixin-transformer (commit: dfdf1e7) — Geolykt / githubweb

#11 (Nov 1, 2024, 4:41:27 PM)

  1. Crack down on multiple use-after-free issues (commit: ec44928) — Geolykt / githubweb

#10 (Aug 4, 2024, 3:04:34 PM)

  1. Use a more aggressive intensity dropoff curve (commit: 5da4407) — Geolykt / githubweb
  2. Improved precision, use different algorithm for star region reach (commit: 256fa9b) — Geolykt / githubweb

#9 (Jul 20, 2024, 9:38:13 AM)

  1. Slightly reduce precision loss for distance to center calculations (commit: bbb0a7e) — Geolykt / githubweb

#8 (Jul 19, 2024, 10:38:16 PM)

  1. Fix wealth mapmode not displaying empire colors in the flat mapmode (commit: dd6f612) — Geolykt / githubweb

#7 (Jul 19, 2024, 10:21:51 PM)

  1. Fix incorrect projection being applied (commit: 43f2baf) — Geolykt / githubweb

#6 (Jul 19, 2024, 9:57:16 PM)

  1. Make empire border size configurable and fix background alpha (commit: 668b296) — Geolykt / githubweb

#5 (Jul 19, 2024, 9:09:36 PM)

  1. Edge detection logic for drawing empire borders (commit: 92bcb26) — Geolykt / githubweb

#4 (Jul 19, 2024, 2:17:19 PM)

  1. Offer a flat color shading mode (commit: 8ec5e26) — Geolykt / githubweb

#3 (Jul 18, 2024, 9:03:51 PM)

  1. Dynamically expand size of shader boxes (commit: 15bc221) — Geolykt / githubweb

#2 (Jul 9, 2024, 9:14:29 PM)

  1. Commit the gradle wrapper jar (commit: 68cdfac) — Geolykt / githubweb