#version 330 in vec4 a_position; in vec4 a_color; in vec2 a_texCoord0; uniform mat4 u_projTrans; out vec4 v_color; out vec2 v_texCoords; void main() { v_color = a_color; v_color.w = v_color.w*1.0039370078740157; v_texCoords = a_texCoord0; gl_Position = u_projTrans*a_position; }