CLASS snoddasmannen/galimulator/actors/nodemonster/BodyPart snoddasmannen/galimulator/actors/nodemonster/BodyPart FIELD baseAngle baseAngle F FIELD baseOffset baseOffset Lcom/badlogic/gdx/math/Vector2; FIELD mother mother Lsnoddasmannen/galimulator/actors/nodemonster/NodeMonster; FIELD nodeType nodeType Lsnoddasmannen/galimulator/actors/nodemonster/BodypartBlueprint$NodeType; METHOD (Lsnoddasmannen/galimulator/actors/nodemonster/NodeMonster;Lsnoddasmannen/galimulator/actors/nodemonster/BodypartBlueprint$NodeType;FLcom/badlogic/gdx/math/Vector2;)V ARG 1 mother ARG 2 nodeType ARG 3 baseAngle COMMENT In radians. Doesn't do anything on it's own. ARG 4 baseOffset METHOD updatePosition updatePosition (Lcom/badlogic/gdx/math/Vector2;F)V ARG 1 offset ARG 2 rotation COMMENT In radians