CLASS snoddasmannen/galimulator/Galemulator snoddasmannen/galimulator/Galemulator FIELD a __unusued__fpsLogger Lcom/badlogic/gdx/graphics/FPSLogger; FIELD c rendercacheCollectorThread Ljava/lang/Thread; FIELD e version Ljava/lang/String; FIELD f galimGestsureListener Lsnoddasmannen/galimulator/GalimulatorGestureListener; FIELD g timelapseModifier I FIELD h panicMessage Ljava/lang/String; FIELD i nextScreenshotId I FIELD mouseMoveId mouseMoveId I METHOD a panic (Ljava/lang/Throwable;)V COMMENT Method that handles a game crash. COMMENT COMMENT Well, it more or less just indirectly halts the main rendering thread to display the stackrace of the exception passed and that's it. ARG 1 exception METHOD b screenshot ()V COMMENT Dumps a screenshot of the current framebuffer to disk. METHOD c getVersion ()Ljava/lang/String; METHOD getTimelapseModifier getTimelapseModifier ()I METHOD setTimelapseModifier setTimelapseModifier (I)V ARG 0 tpfModifier CLASS RenderCacheCollector RenderCacheCollector FIELD c collectorInstance Lsnoddasmannen/galimulator/Galemulator$RenderCacheCollector; FIELD e galemulator Lsnoddasmannen/galimulator/Galemulator; METHOD a getCollector ()Lsnoddasmannen/galimulator/Galemulator$RenderCacheCollector; METHOD a setGalemulator (Lsnoddasmannen/galimulator/Galemulator;)V ARG 1 galemulator METHOD run ()V COMMENT Note: SLAPI completely overwrites this method for extensibility reasons. COMMENT As such, use this method for reference purposes only.